After three rounds, Jace has won 3 chips, Lilliana 7 chips, and Chandra has zero betting high in the previous round. If you’re a little confused about how the game plays out – here’s a quick example.Ĭhandra, Jace, and Lilliana are playing a game of Magic Wits & Wagers. That’s because, so far, I haven’t had a chance to run a Magic specific game show. You may have noticed, that I didn’t specifically mention Magic in this context. To wit, we’re making a jumbo version of the board for that purpose. The person running the show can really ham it up and use an assistant to track the money. Who cares that I’m bad at betting?īut the game really shines as a convention game. Lots of laughs can be had, when someone really misunderstands a question. This has quickly become one of our favorite filler games – a perfect ending to an evening of gaming. The winner is the player/team with the most chips. The payout depends on how far the correct answer was from the median.Īnd so it continues for the prescribed number of rounds. The player/team who made that guess gets a small bonus and anyone who bet on that guess also gets a payout. Once bets are placed, the correct answer is revealed and the guess closest without going over wins. You always have two chips of your color (so you can make up to two bets) and you can bet any chips gained in previous rounds. Next, all the teams bet on the answer(s) they think are correct. The answers are then sorted increasingly and laid out on the board. In secret, each player/team write down their answer on a color-coded dry-erase board, then reveal simultaneously. Over the course of a number of rounds (typically seven), participants will have a question read to them – the question will always have a numerical answer. ![]() The game equally rewards knowing your trivia as well as knowing your play group. Now credit given, where its’s due – this was a break-out game and has become a pop culture icon, but the roll and move mechanic and the uninspired board spaces does not make for a good game.Īn excellent approach was found by the authors of Wits & Wagers. Various game authors have addressed this in various ways – the most famous being Trivial Pursuit. Also, the limited mechanic of asking a question and replying with an answer can get stale fast. First, someone with the right knowledge base will probably dominate, while someone without the right knowledge will just sit there feeling useless. Trivia games are always a challenge for two reasons.
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